Whether this wrapper still refers to a live engine object.
The frame's text as a JavaScript string. Prefer TextFrame.getText in hot loops.
Reference equality is the identity test — prefer a === b. This is retained only for
the rare cross-realm case where two wrappers describe the same handle by value. Reads the
raw index so comparing a stale wrapper never throws.
A readable identity for logs and diagnostics, never [object Object].
Read the frame's text: as a string, or into out (UTF-8), returning the full byte length.
Read the frame's text: as a string, or into out (UTF-8), returning the full byte length.
Replace the frame's text (resets it to uniform box-level formatting); chainable.
The text of a Shape that carries one (a text box). Its handle is the same scene-node id as the owning shape.
getText(out)fills a caller buffer for hot loops;textallocates a JavaScript string. Setting the text resets the box to uniform (box-level) formatting.